Database · Races

MythFall Races — All 5 Races, Rarity, Roll Odds & Stats

There are five MythFall races, and you get a random one when you create a character. Rarity matters: the rarer a race rolls, the stronger its ceiling — but the top tiers pay for it with real drawbacks. You can change race later with a Race Spin, so many players start on Human to level fast, then re-roll toward a build.

This page ranks all five MythFall races by rarity and roll chance, with full stats. The odds run from Human at 60% down to Nephilim at 0.5% — that spread is the backbone of the whole game's rarity system. Among the MythFall races, a Nephilim roll is a once-in-two-hundred event, while Human shows up in three of every five rolls, so most players plan around whichever of the MythFall races they actually get.

  • Human 60%
  • Druid 24%
  • Minotaur 10%
  • Duskborn 5%
  • Nephilim 0.5%
Nephilim Mythic
0.5% Tier S

Crit / active-style damage

Bonuses

  • +10% active-style damage
  • +5% Ether
  • +5% crit strength
  • +10% crit chance
  • +20% crit strength
  • critical hits restore Ether

Drawbacks

  • -10% healing regen
  • -5% health
Duskborn Legendary
5% Tier S

Mage — night powerspike

Bonuses

  • +10% crit damage
  • +6% magic strength
  • +6% Ether
  • +20% magic strength at night
  • surging Ether regen at night

Drawbacks

  • -5% weapon strength
  • -5% fighting strength
Minotaur Epic
10% Tier A

Melee tank / posture-breaker

Bonuses

  • +10% defense
  • +5% health
  • +5% weapon strength
  • +5% fighting strength
  • -25% incoming posture damage
  • +50% stagger damage

Drawbacks

  • -10% Ether
  • -10% magic strength
Druid Rare
24% Tier B

Sustain mage

Bonuses

  • +5% health regen
  • +5% magic strength
  • +5% Ether
  • +10% magic strength in forests
  • doubled health & Ether regen in forests

Drawbacks

  • -5% weapon strength
  • -5% fighting strength
Human Common
60% Tier C

Fast-progression all-rounder

Bonuses

  • +5% XP gained
  • +5% mastery gain

Drawbacks

  • No direct combat bonuses

Full MythFall races comparison

Every one of the MythFall races with its rarity, roll chance, tier, role and full stat kit. Ranked rarest first — the same order the tier list uses. See the tier list for how these translate into launch rankings.

RaceRarityRollTierRoleBonusesDrawbacks
Nephilim Mythic 0.5% S Crit / active-style damage +10% active-style damage; +5% Ether; +5% crit strength; +10% crit chance; +20% crit strength; critical hits restore Ether -10% healing regen; -5% health
Duskborn Legendary 5% S Mage — night powerspike +10% crit damage; +6% magic strength; +6% Ether; +20% magic strength at night; surging Ether regen at night -5% weapon strength; -5% fighting strength
Minotaur Epic 10% A Melee tank / posture-breaker +10% defense; +5% health; +5% weapon strength; +5% fighting strength; -25% incoming posture damage; +50% stagger damage -10% Ether; -10% magic strength
Druid Rare 24% B Sustain mage +5% health regen; +5% magic strength; +5% Ether; +10% magic strength in forests; doubled health & Ether regen in forests -5% weapon strength; -5% fighting strength
Human Common 60% C Fast-progression all-rounder +5% XP gained; +5% mastery gain No direct combat bonuses

How re-rolling MythFall races works

Your race is permanent until you spend a Race Spin to roll again. Race Spins are earned in the AFK World and carried over from early access, so you build a small stock over time. Because each spin uses the same 60 / 24 / 10 / 5 / 0.5 odds, chasing a specific high-rarity race like Duskborn or Nephilim can take many spins — plan around what you actually rolled rather than banking on a Mythic. Human's extra XP and mastery gain make it a genuinely good race to sit on while you accumulate spins and level up. Of all the MythFall races, it is the one that never feels like a wasted roll.

Frequently asked questions

What is the best race in MythFall?

Of the MythFall races on the launch stat kits, Nephilim (Mythic, crit/active-style damage) and Duskborn (Legendary, night-time magic) top the list, with Minotaur the best defensive and posture-breaking pick. Human is the weakest in combat but the fastest to level. "Best" depends on your build — see the tier list.

How do I get Nephilim?

Of the MythFall races, Nephilim only comes from a race roll or a Race Spin, at a 0.5% chance — roughly one in two hundred. There is no guaranteed method; you accumulate Race Spins in the AFK World and keep rolling.

Can I change my race later?

Yes. A Race Spin re-rolls your race using the same odds. Balances of Race Spins carry over from early access.