Reference

MythFall Glossary — Terms, Currencies & Combat Words

The words MythFall uses without explaining them — currencies, combat terms and progression systems — defined in plain English, with links to the full pages.

MythFall glossary banner
MythFall roster key art
Act
One of the four stages each island is split into. Act 1 covers character creation and the main world; a later act adds a dungeon. More →
AFK World
A passive area that earns Astral Shards and Race Spins while you idle. Balances carry over from early access.
Astral Shards
The AFK World economy currency, tied to re-rolls. Also written Astro Shards.
Blacksmithing
The crafting discipline that refines ore and upgrades weapon damage and stats. More →
Ether
The combat resource spent on skills and magic. Several races modify Ether and Ether regeneration.
Fighting Styles
The third combat discipline, for unarmed and stance play, bound to key 3. More →
i-frames
Invincibility frames — the brief window during a dodge when you take no damage. Dodge through attacks, not away.
Magic Mastery
The progression track for spells; scales with use, and magic slots expand as you advance the story. More →
Parry
A perfectly timed block that negates incoming damage and opens the attacker up. The key defensive skill.
Posture / Stagger
An enemy's poise meter. Fill it with hits — heavy weapons and Minotaur fill it fastest — to stagger them and open a punish window.
Race Spin
A consumable that re-rolls your race using the standard odds. Earned in the AFK World. More →
Rarity
The five-step scale — Common, Rare, Epic, Legendary, Mythic — that sets race roll odds and colours the site. More →
Weapon Mastery
The per-weapon progression track that unlocks that weapon's skills and ultimate as you use it. More →