Reference
MythFall Glossary — Terms, Currencies & Combat Words
The words MythFall uses without explaining them — currencies, combat terms and progression systems — defined in plain English, with links to the full pages.
- Act
- One of the four stages each island is split into. Act 1 covers character creation and the main world; a later act adds a dungeon. More →
- AFK World
- A passive area that earns Astral Shards and Race Spins while you idle. Balances carry over from early access.
- Astral Shards
- The AFK World economy currency, tied to re-rolls. Also written Astro Shards.
- Blacksmithing
- The crafting discipline that refines ore and upgrades weapon damage and stats. More →
- Ether
- The combat resource spent on skills and magic. Several races modify Ether and Ether regeneration.
- Fighting Styles
- The third combat discipline, for unarmed and stance play, bound to key 3. More →
- i-frames
- Invincibility frames — the brief window during a dodge when you take no damage. Dodge through attacks, not away.
- Magic Mastery
- The progression track for spells; scales with use, and magic slots expand as you advance the story. More →
- Parry
- A perfectly timed block that negates incoming damage and opens the attacker up. The key defensive skill.
- Posture / Stagger
- An enemy's poise meter. Fill it with hits — heavy weapons and Minotaur fill it fastest — to stagger them and open a punish window.
- Race Spin
- A consumable that re-rolls your race using the standard odds. Earned in the AFK World. More →
- Rarity
- The five-step scale — Common, Rare, Epic, Legendary, Mythic — that sets race roll odds and colours the site. More →
- Weapon Mastery
- The per-weapon progression track that unlocks that weapon's skills and ultimate as you use it. More →