Systems · Crafting

MythFall Crafting — Mining, Blacksmithing & Gear Upgrades

Gear in MythFall is upgraded through a mine-and-forge loop. You gather ore by mining, refine and apply it through Blacksmithing to raise a weapon's damage and stats, and can trade with other players. Specific ore and material names are not confirmed. It is the single biggest power jump available to a new player, and the reason the community's number-one boss tip is "forge first."

MythFall crafting — mine, forge and trade

Crafting in MythFall is a loop, not a menu: you mine raw materials in the world, take them to Blacksmithing to refine and upgrade your gear, and can trade surplus with other players. Done in order, it turns a weak starting weapon into something that can actually break a boss's posture. It runs alongside your combat progression rather than replacing it — you mine and forge between fights, then bring the upgraded weapon into the next one. Because gear power scales with how much you invest in this loop, crafting is one of the few systems where a patient new player can out-prepare a stronger but lazier one.

Mining

Mining is where the loop starts. Ore and resource nodes are scattered across each zone, and gathering from them builds the stock of materials that Blacksmithing turns into upgrades. It is worth mining as you explore rather than making dedicated trips — nodes are along the routes you already travel for quests, so you rarely have to go out of your way. Gathering tasks on the mission boards overlap directly with mining, so clearing those while you farm doubles up your rewards. The specific ore types and where the rarer materials appear are not officially documented yet, so treat any zone-by-zone material map from other sites with caution until the game or the developer spells it out.

Blacksmithing

Blacksmithing is the payoff. You bring mined materials to the forge to refine them and then apply them to a weapon, raising its damage and stats one upgrade level at a time. This is the single biggest source of raw power available early — a fully upgraded weapon hits far harder and staggers enemies faster than the base version. Blacksmithing is also how armour is forged, giving you the defensive side of the same loop. Because each upgrade costs materials, the pace of your Blacksmithing is gated by how much you mine, which is why the two disciplines are really one system.

Trading

Player-to-player trading rounds out the economy. You can exchange surplus materials and gear with other players, which matters because your mining will naturally over-produce some materials and under-produce others. Trading lets you convert what you have too much of into what you actually need for your next upgrade, without grinding a specific node for hours. Treat trades carefully and confirm what you are giving and receiving — as with any player economy, value is set by the community rather than a fixed shop price.

MythFall gear and combat in the open world

The +5 benchmark

The community's rule of thumb is simple and worth repeating: get your main weapon to +5 before you attempt a boss. Each upgrade raises damage and stats, and the difference between a base weapon and a +5 one is the difference between chipping a boss down and getting posture-broken yourself. Level that weapon's Weapon Mastery at the same time so its skills are unlocked when you walk in, and keep an AoE spell handy for the adds a boss can summon. The +5 target is a floor, not a ceiling — if you can push higher before a tough fight, do.

Frequently asked questions

How do I upgrade weapons in MythFall?

Mine ore in the world, then use Blacksmithing to refine it and upgrade your weapon's damage and stats. Aim for +5 before bosses.

Can you trade in MythFall?

Yes — player-to-player trading is part of the economy, letting you exchange materials and gear with others.

Specific ore and material names are not officially confirmed yet, so this page describes the systems rather than listing an unverified material table. It will be expanded as names are confirmed.